
Unannounced Project
In Development
Summary
a top-down, bullet hell shooter set in a unique, sci-fi world.
Details
Role:
Team Size:
Duration:
Engine:
Platform:
lead Designer/Developer
3
Ongoing
Unreal Engine 5
TBA
Top-Down
Shooter
Bullet Hell

Role/Contributions
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Concept, Design & Development
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Writing & Narrative/Quest Design
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Art Direction
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Lighting, Materials & Shaders/Post Process
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Sound Design & Music
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Environment Systems & Level Design
oVERVIEW
This project is by far my most ambitious. Unfortunately, I can't reveal too much as it is still unannounced and in development. However, I have highlighted some key features below.
Combat Design
The combat is a combination of chaotic bullet-hell/Run & Gun gameplay mixed with tactical top-down shooter elements. The player can choose between a variety of different equipment & abilities that can be combined in different ways.

Here is a showcase of combat in the current demo build featuring a few of the different weapons & enemy types...

Weather & Clock System
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Weather VFX particle system with rain & wind effects
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material effects for wetness & raindrops
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Variable wind speed & direction
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Changes to lighting color depending on weather type
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Day/Night cycle with street lights

Shaders & Post Process
Part of the game's unique look comes from the material, lighting & post-process setup.

Custom UE5 Lighting & Materials
colour-graded Camera Post-Process
Outline & Pixelate Post-Process Shader

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