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Dev Log | Yunho: A Dojo Most Cursed

  • Writer: Jack
    Jack
  • Jul 27
  • 2 min read

"I think this dojo may be cursed."


As work continues on BigHog Arcade's second release title, I decided to take a break from the main stuff by doing a solo game jam.



a first person brawler game prototype Featuring directional physics combat with dynamic attack combos & a VHS Film inspired aesthetic.

Development Progress

The prototype was created in 1 week as part of a solo game jam, I am currently working on a demo build of the game.

Design & Prototype

I implemented directional combat with the option of attacking/defending from the left/right using animations for attack moves & hit reaction.


The type of attack can be changed by combining another button-hold with the attack input, the different moves include various types of directional punch/kick attacks that require the

correct defensive move to counter.


Early Prototype Gameplay
Early Prototype Gameplay

it adds a 'rock, paper, scissors' style of design, implemented directly into the moment-to-moment gameplay.


This creates a fluid & dynamic combo system that allows the player to chain different attacks in any order, provided they have the stamina to do so.

Further Development

I was happy with the concept but it felt very stiff and there was definitely something missing.


I decided to experiment with physical animations and Physics collisions along side the hitbox detection and pre-made animations.


It broke everything...


Broken Prototype Gameplay
Broken Prototype Gameplay

Instead of trying to botch it all together, I decided to rebuild the system from the ground up - this was always the plan as prototyping an idea is usually intentionally messy, especially from a technical perspective.


I'll be showing off the demo build in a future dev log.


Thanks for visiting, don't be a stranger!

//END OF TRANSMISSION//


@drevnotech

 
 

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