Dev Log | Yunho: A Dojo Most Cursed
- Jack

- Jul 27
- 2 min read
"I think this dojo may be cursed."
As work continues on BigHog Arcade's second release title, I decided to take a break from the main stuff by doing a solo game jam.

a first person brawler game prototype Featuring directional physics combat with dynamic attack combos & a VHS Film inspired aesthetic.
Development Progress
The prototype was created in 1 week as part of a solo game jam, I am currently working on a demo build of the game.
Design & Prototype
I implemented directional combat with the option of attacking/defending from the left/right using animations for attack moves & hit reaction.
The type of attack can be changed by combining another button-hold with the attack input, the different moves include various types of directional punch/kick attacks that require the
correct defensive move to counter.

it adds a 'rock, paper, scissors' style of design, implemented directly into the moment-to-moment gameplay.
This creates a fluid & dynamic combo system that allows the player to chain different attacks in any order, provided they have the stamina to do so.
Further Development
I was happy with the concept but it felt very stiff and there was definitely something missing.
I decided to experiment with physical animations and Physics collisions along side the hitbox detection and pre-made animations.
It broke everything...

Instead of trying to botch it all together, I decided to rebuild the system from the ground up - this was always the plan as prototyping an idea is usually intentionally messy, especially from a technical perspective.
I'll be showing off the demo build in a future dev log.
Thanks for visiting, don't be a stranger!
//END OF TRANSMISSION//
@drevnotech